ITSAGOAL.org - More than just a game
HomeManagerClubMatch daySquadTransfersLeagueCompetitionsStatisticsCommunityHelpShop
   

View forum thread

CREATE
Create your football club from the ground up and establish yourself as a football manager.
MANAGE
Manage every aspect of your football club from player transfers to squad training.
COMPETE
Go head to head with thousands of football managers from all over the world.
New General Discussions Forum
« Prev1Next »
27th Aug 26 10:43 AM
Bloggs1989
Posts 2
Let us talk Scouts
Hi all,

How many is enough? How many is too many? Do they each return after 4 days?

What does their rating impact?

Regards,
Bloggs
 
27th Aug 26 11:03 AM
bluelightning
Posts 213
I usually hire 4, one for each position they can search for (Gk, Def, Mid, For)
 
27th Aug 26 11:50 AM
Firesilver
Posts 1,552
I think it's pretty straightforward- get as many scouts as you can.

The only downside is their cost, which is pretty negligible anyway. I believe each one costs about 600-1000 per day depending on level.

I like to get 1 or 2 staff for each position first (1 if the guy I find has good stats in all the relevant areas, 2 if they don't, so for example I have 3 coaches, one with high player potential and ability, one with high GK coaching and one with high outfield coaching) and fill all the remaining slots with scouts.

At 7501 level you can have up to 16 staff. I have 2 assistant managers, 3 coaches, 2 youth coaches, 1 physio, and 8 scouts. If I could find the perfect coach, assistant manager and youth coach then I'd happily have 12 scouts.

One scout is always on scout next opponents. One is on scouting specific opponents (I like to keep track of what tactics the top teams are using) and he rotates around the top 20 clubs. The remaining 6 are all out looking for youths, and they return on average 6 youth reports a day.

My logic is that the more youth reports you have the better your chance of finding the perfect youth. Sure the scouts cost me 8000 per day, but if they find a 40M cost youth prospect, they've paid their wages many, many times over.

As a result my YA currently has 10 youths in it, all with the potential to reach over 90 rating. Four of them are already rated over 90 and are waiting to turn 18. Two are in the 80s, two in the 70s, and two in the 60s. There's potential to generate 400M+ of talent right there.

The only question for me is: why would you not want the most scouts you can?
 
27th Aug 26 1:33 PM
roland68
Posts 644
Quote:
Originally posted by Bloggs1989
Hi all,

Do they each return after 4 days?

What does their rating impact?

Regards,
Bloggs


That's the one thing their rating impacts, higher rated scouts will return reports more quickly.
 
27th Aug 26 3:02 PM
bluelightning
Posts 213
Quote:
Originally posted by Firesilver
I think it's pretty straightforward- get as many scouts as you can.

The only downside is their cost, which is pretty negligible anyway. I believe each one costs about 600-1000 per day depending on level.

I like to get 1 or 2 staff for each position first (1 if the guy I find has good stats in all the relevant areas, 2 if they don't, so for example I have 3 coaches, one with high player potential and ability, one with high GK coaching and one with high outfield coaching) and fill all the remaining slots with scouts.

At 7501 level you can have up to 16 staff. I have 2 assistant managers, 3 coaches, 2 youth coaches, 1 physio, and 8 scouts. If I could find the perfect coach, assistant manager and youth coach then I'd happily have 12 scouts.

One scout is always on scout next opponents. One is on scouting specific opponents (I like to keep track of what tactics the top teams are using) and he rotates around the top 20 clubs. The remaining 6 are all out looking for youths, and they return on average 6 youth reports a day.

My logic is that the more youth reports you have the better your chance of finding the perfect youth. Sure the scouts cost me 8000 per day, but if they find a 40M cost youth prospect, they've paid their wages many, many times over.

As a result my YA currently has 10 youths in it, all with the potential to reach over 90 rating. Four of them are already rated over 90 and are waiting to turn 18. Two are in the 80s, two in the 70s, and two in the 60s. There's potential to generate 400M+ of talent right there.

The only question for me is: why would you want the most scouts you can?


Interesting you hire coaches on player potential though?

Surely thats a scouting pre-requisite.
 
27th Aug 26 3:41 PM
Firesilver
Posts 1,552
Quote:
Originally posted by bluelightning
Interesting you hire coaches on player potential though?

Surely thats a scouting pre-requisite.

According to the help files yes, but I?m speculating that there might be more to it than the help files say, and you might think player potential would be important to unlock a player?s full potential and reach the highest rating he possibly can. If it?s important for youth coaches, why not also main squad coaches? Of course, I might be completely wrong
 
27th Aug 26 3:59 PM
bluelightning
Posts 213
Quote:
Originally posted by Firesilver
According to the help files yes, but I?m speculating that there might be more to it than the help files say, and you might think player potential would be important to unlock a player?s full potential and reach the highest rating he possibly can. If it?s important for youth coaches, why not also main squad coaches? Of course, I might be completely wrong


I can understand it on youth coaches, maybe thats what affects the youth report you get when they are 10 days out.

But again, on FM, you do get coach reports about players and how they improve each month and whether they are playing close to their potential or not.
 
27th Aug 26 5:19 PM
roland68
Posts 644
Quote:
Originally posted by bluelightning


Surely thats a scouting pre-requisite.


Scouts and Youth coaches according to the Help files.
 
« Prev1Next »
 
 

Copyright © 2026 - IAG Games Ltd. All rights reserved.
Disclaimer | Privacy policy | Terms of use | Rules of game